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    Promod LIVE V2.01 Changelog

    Promod LIVE V2.01 - README
    http://www.modernwarfare.se/promod4/
    2009-07-17

    #promod4

    Developers: Trivve & Ingram
    Manager: abhi

    Except various bug fixes and code-enhancements:

    - Fully functional shoutcaster overlay for all resolutions and aspect ratios
    - Class loadouts are preserved in the rank file
    - Class related binds
    - Enhanced client- and server-security
    - Small changes/improvements to the hud and menus
    - Players left-HUD is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
    - Full Hardcore-mode support, including support for all gametypes, HC mode will also use cook-nades
    - Red enemy crosshair glitch through smoke fixed
    - Added a strat mode (promod_mode strat) with nadetraining possibility, similar to AM4PAM
    - Client-side scorebot functionality implemented, similar to the PAM4 ditto.
    - Disabled ammo-sharing between SMG-class and M9 Beretta, as well as reduced weapon switch on M16
    - All taunt sounds removed

    FAQ:

    Q: What about the hardcore, and support for all gametypes, how do I use them?
    A: You should set promod_mode to "match(_hc)". For a complete list of promod modes, see below.

    Q: Can the rulesets be customized to fit my needs?
    A: Promod has always been about an unified ruleset. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only).

    Q: I want to run my own custom promod-server with skins etc, how?
    A: In order to run your own custom promod-server you'll need to change the fs_game to "promodlive201_custom", and set promod_mode to "custom_public". You will now be able to modity the Promod IWDs and add additional (z_svr_*) files

    Q: How can I disable the players left-HUD?
    A: First of all, the demo must be recorded using Promod 4.42 or LIVE V2. Then set the command "hud_enable" to "0".

    Q: Can I use this mod as a movie mod?
    A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected (with one exception, see below). Demos needs to be loaded using devmap before starting a demo ("devmap mp_crash; disconnect").

    Q: How do I get the scorebot running?
    A: See below for scorebot dvars.

    Q: Class related binds, how do they work?
    A: See below for a list of commands.

    Q: My question is not answered here.
    A: Join #promod4 @ QuakeNet, or if You prefer Xfire, contact Trivve (trivia89) or Ingram (ingram93).

    PROMOD MODES

    mr-modes:

    match_mr[x],
    match_hc_mr[x],
    lan_mr[x],
    lan_hc_mr[x],
    1v1_mr[x],
    1v1_hc_mr[x],
    2v2_mr[x],
    2v2_hc_mr[x],
    knockout_mr[x],
    knockout_hc_mr[x],
    knockout_lan_mr[x],
    knockout_lan_hc_mr[x],
    knockout_1v1_mr[x],
    knockout_1v1_hc_mr[x]
    knockout_2v2_mr[x],
    knockout_2v2_hc_mr[x]

    non-mr:

    match
    match_hc
    comp_public,
    custom_public,
    strat

    SCOREBOT

    To enable scorebot, add this to your server config:

    seta promod_enable_scorebot "1"
    sets __promod_attack_score ""
    sets __promod_defence_score ""
    sets __promod_ticker ""
    sets __promod_version ""
    sets __promod_mode ""

    FORCED COMMANDS

    All these dvars are forced by Promod automatically, and make sure they stay untouched to avoid being punished!

    aim_automelee_enabled 0
    aim_automelee_range 0
    dynent_active 0
    snaps 30
    cl_maxpackets 100
    rate 25000
    cg_nopredict 0
    sm_enable 0
    r_dlightLimit 0
    r_lodscalerigid 1
    r_lodscaleskinned 1
    cg_drawcrosshairnames 0
    cg_viewzsmoothingmin 1
    cg_viewzsmoothingmax 16
    cg_viewzsmoothingtime 0.1
    cg_huddamageiconheight 64
    cg_huddamageiconwidth 128
    r_filmtweakInvert 0
    r_zfeather 0
    r_smc_enable 0
    r_distortion 0
    r_desaturation 0
    r_specularcolorscale 0
    fx_drawclouds 0 // is set every new round
    r_fog 0

    com_maxfps 40 - 250
    compassplayerwidth EQUAL TO compassplayerheight
    compassfriendlywidth EQUAL TO compassfriendlyheight

    CLASS BINDS

    You can bind them via the in-game menu. (Controls - Multiplayer Controls・
    Alternatively you can manually bind them in the console.

    bind [KEY] [COMMAND]

    openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon
    openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade
    openscriptmenu quickpromod assault
    openscriptmenu quickpromod specops
    openscriptmenu quickpromod demolitions
    openscriptmenu quickpromod sniper

    NOTES FOR SERVER-ADMINS

    Do not rename any files and if possible please set fs_game to "mods/promodlive201". There's several reason why.
    Some old PAM dvars are either removed or renamed to "promod_". Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.

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